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1UP News

Prince of Persia Review

Tue, 02 Dec 2008 09:01:00 PST

Forget about any perceived similarities between Prince of Persiaand Ico -- they end at some base visual and thematic qualities and don't extend far into the realm of gameplay. More specifically, Princess Yorda's counterpart in Prince of Persia isn't merely a construct for a grand escort mission, but rather the embodiment of the time-manipulation mechanic from previous games -- a character who makes up for the Prince's shortcomings as opposed to enhancing them. Still, Prince of Persia shares some more distinct traits with a different Team Ico game, Shadow of the Colossus, in that each level's often your main enemy. The crux of the challenge falls upon your ability to complete a level using the Prince's acrobatic abilities to solve puzzles and bypass environmental hazards.

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Castle Crashers Patch Nearing Completion

Tue, 02 Dec 2008 08:04:00 PST


The Behemoth may finally be ready to release a patch for the game-breaking online bugs in Castle Crashers soon, reports Xbox 360 Fanboy. Asked about the status of the long-awaited patch, the company stated:

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Analyst Estimates Nintendo Makes $6 per Wii Sold

Tue, 02 Dec 2008 07:49:00 PST

Conventionally speaking, platform holders in the videogames industry tend to lose money on their hardware (at least for the first couple of years) while making money through software. But if we've learned anything about the Wii by now, it's that it's far from conventional. According to an estimate by analysts at Macquarie Securities (via Forbes), Nintendo actually makes $6 in profit for every Wii they sell.

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If you were one of the many who adored Indigo Prophecy, then it's probably been a tough three-year (and counting) wait for Quantic Dream's follow up, Heavy Rain. But according to Quantic president and CEO David Cage, we may not have to wait as long between games in the future -- in our exclusive Heavy Rain interview with Cage (who's also the game's writer and director), he revealed that Quantic has reached the stage where they can have multiple games in development at the same time.

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Think it's easy to get something trademarked? Nope, seems like the United States Patent and Trademark Office is a stickler for the little details. And it seems that Nintendo found out the hard way.

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