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Black & White 2 v1.2 - All Countries - Trainer - v1.2.0 (1.2.0)
Filename: bw2v12_trn_v1200.zip

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4.29 MB

Average User Rating: 7.9
Number of Votes: 718
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Black & White 2 v1.2 - All Countries - Trainer - v1.2.0 (1.2.0) - File Description  

The new version of the trainer with some very nice fixes. Works with the new patch.

Black & White 2 v1.2 - All Countries - Trainer - v1.2.0 (1.2.0) - Screenshots  
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Black & White 2 v1.2 - All Countries - Trainer - v1.2.0 (1.2.0) - File Download Options  

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Black & White 2 v1.2 - All Countries - Trainer - v1.2.0 (1.2.0) - Readme  
Readme File:
Black and White 2 v1.2 English/US - Trainer v1.2.0

This trainer now fully (and only) supports both the US and Euro/Other versions of Black & White 2 v1.2

- Place the trainer .exe in your Black & White 2 game folder. (This is no longer a requirement post v0.5)
- Run the trainer.
- Click the "Play Black & White 2" button.
- At the main menu: Continue or Load a game
- Once in-game, you may use the hot-keys to control the trainer while in game.
- You may also Alt+Tab out to the trainer and directly modify things there.
- *Note* - CreatureMorph(tm) does not have any hot-keys coded yet. Best run using 2 PC setup.

v1.0.0 - v1.2.0
-- "Enable Voice" feature, which uses Microsoft SAPI to give the user feedback as to which cheats they are enabling/disabling.
--== This feature only functions with the actual cheats, but not with the stat/slider bars just yet (if ever).
-- Sound feedback on all 3 "Disable" buttons (For disabling cheats, stat locks or both). Both Voice and standard sound.

-- This is one I know you folks will enjoy. I fixed the Ignore Influence Boundries hack! Where before I thought I wasn't capturing
--== enough of the code to make it function right, I finally found I just simply wasn't going deep enough, to the root of it all.
--== The 'fix' was to replace about 24 lines of code, with 4 lines of code ;) The simplest answer is always the best, eh?
-- Fixed some issues pertaining to process detection and attachment. Also fixed an endless loop of message boxes that some people
--== may have experienced at some point.
-- Updated the "Gimme 1.7 Million Tribute!" button. Now properly named "Gimme 1.7 Billion Tribute!"

v0.9.93 - v1.0.0
-- Disable Baby-Factory after X seconds.
--== This feature is found right under the Baby-Factory cheat. As it states, it will disable Baby Factory after the specified time. This was implemented because people (including myself) would accidentally leave the cheat active until the point of game crash. This is not really a 'bug' in the trainer, but an unexpected and unhandled event by B&W2 itself (I guess they never thought their women would have a baby every 15-20 seconds, repetedly /grin). Baby-Factory, in general, should be used with "Villager Age Control" so that the babies come out 18 years of age. This helps prevent crashing, because parents are only allowed about 10-15 children at any one time, before the game crashes.
-- Revised the error message that is given, if the detected B&W2 version is not v1.1. Also asks if user would like to download the patch. Default = Yes =)
-- Hot-key Maps are now included in the .zip
-- Needed system files are now included in the zip. If you get a message that you do not have MSCOMCTL.OCX or MSVBVM60.DLL , please use the .zip package included and unzip them to C:\Windows\System32 (or to whatever location your Windows\System32 folder is)."

-- For now "Infinite Resources In Piles/Storehouses" has been disabled in the trainer itself. This feature was causing crashing simply because I have not handled all the code that relates to piles in storehouses. Worry not, "Infinite Mine Resourecs" and "Endless Resource Piles" still work perfectly.
-- Various and Forgotten bug fixes.

v0.9.92 - v0.9.93
-- New menu system to CreatureMorph page. File and Actions are the two main menu's. Below Actions, are 3 options to Enable/Disable/Invert all 80 checkmark boxes on the page.
-- Made a tabbed view on the main page to enable more options in 1 place.
-- Three Tabs have been created. The newest features...
--== An embedded "Wally's Creature Changer", with documentation and link to updates.
--== GUI Features - This will be visible on both the Main and Wonders/Resources pages. Three buttons, "Disable Cheats", "Disable Stat Locks" and "Disable Both", for quick disabling of trainer features.
-- Offsets added to Checkbox ToolTips and villager populations! - When the game is running, hover your mouse over the checkboxes. Most people won't use this information, so its designed specifically for those who might
--== *HINT* - The offsets reported by this new feature, can somehow be seen or used in the CreatureMorph(tm) page.
-- Added a "Reset" button between Creature Minimum/Maximum Size. It simply has an "R" on it, but the tool-tip gives more info. This will reset to 'v1.1 defaults'. It *does not write to any files*, so if you have changed the CreatureBalance.txt file, this will reset to v1.1 values, only until you quit the game.
-- Added 2 buttons to the CreatureMorph(tm) page labeled <----- and ----->
--== These buttons will take the current offset (default is &H0) and subtract/add &H140 to it.
--== Why +/- &H140? Because changing the offset by that much is equal to a 'full page' of values. (kind of like previous/next page buttons).
--== Why would I want to do this?! Because you can 'find your own' hacks in the areas of memory where I found some.
--== *Warning* - This can definately cause the game to end unexpectedly, however the 80 default features should not crash the game. Always save/backup before using this feature.
-- For all features with in-game hot-keys, I have added their combonation to the tooltips (mouse hover pops) of their names. I.e. Hover your mouse over "God Alignment" , "Mana" , "Impressiveness" etc. For the cheats, I have added their key-combo to the actual cheat object, i.e. hover your mouse over the Baby Factory check-box, etc.
-- Added hot-key support for GUI Features. Ctrl+Home = Disable All Cheats / Alt+Home = Disable All Locks / Ctrl+Alt+Home = Disable Both

v0.9.91 - v0.9.92
-- Minimum/Maximum Creature Size! That's right, just like modifying the text files, but without any of the editing, and on-the-go change capabilities. No Hotkeys just yet, but you can change these two values prior to loading a save-game. Lasts until you quit B&W2. Settings are saved (and loaded) with profiles.
-- "Cheat Detection" - Old way: No detection. If an option, like BabyFactory were turned on, then the trainer was closed/re-opened, it would appear that BabyFactory were disabled, however, it is still enabled because from the last trainer instance. New way: Now scans the memory and updates the check-boxes and radio buttons, accordingly.
-- More sound feedback! - Now, when you reach either extent of a value, you will hear start.wav (the click) and chord.wav (synonymous with message box pop-up sounds). i.e. If you are holding the key combo for health increase, once it reaches full, you will hear a 'ding' sound along with your 'click' sound.
-- Expanded on the CreatureMorph page. This is really not an option that your average gamer will enjoy or even understand. If you have no idea what you're doing, it's pretty safe to use the default on/off button. Even safer to use the "View Only" button. If you're feelin lucky, well, try changing the offset value. There are about 250 4 byte blocks that determine creature 'look', in the "CreatureMorph" mem space. The form only shows 80 of them. You will find values I have not, both forward and backward frmo the default offset. To get a negative offset, simply subtract the ammt of bytes, from FFFFFFFF , and that will bring you backward.
-- Nadda damn thing. I'm assuming that bug fixes are in the next release =) (no known bugs right now).

v0.9.8 - v0.9.91
-- Readme, to the Help/About page
-- Updated: Coming Soon section, of Help/About. Simply states that all of the coming soon features were added. No new ones.
-- Hotkey Support: For Villager age control. Toggle option on/off = Ctrl+Alt+F12 - Increase Age = Ctrl+F12 - Decrease Age = Alt+F12
-- Sound Support (Sorry MG, windows defaut sounds right now). Also note the check-mark box added to the form. Uncheck this box to disable the sound from hotkeys feature.
-- Fixed - Profile loading issues. I.e. You would save a profile, change values then load it and notice that some values return to the state they were, prior to loading the profile. In short: All profiles should load correctly now.
-- Fixed - Villager Age Control - I don't know what I was thinking when I coded it initially, but it sure wasn't right. No longer buggy :) Works like a charm.
-- Fixed - Coding issue with the "Resource" radio buttons. In short: This fixes a crash issue related to the feature (so there should be no more)
-- Fixed - Possible overflow issue with happiness/fear/anger/boredom features, on tutorial lands. Before I modified the code, my ape game would make the trainer toss an overflow message. Now it just ignores the value until the tutorial part is over.

v0.9.7 - v0.9.8
-- Added - Villager Age Control - *Still Buggy* - Lets say you have 100 adults, 50 children. When you toggle this on, your children will then be 19+, thus you have no children. When you toggle this off, all citizens return to the age they would have been. Adults population will not drop , children population will increase. Doesn't crash the game, but does mess with the 'needs' of the people.
-- Added - Current housing numbers, Adults/Children. Unfortunately, this seems to only reflect the numbers of villagers/children/houses in your first/main 'base'. This feature was added so you could toggle on Baby-Factory and watch the children number increase. *warning* If you toggle this option on, wait 5-10 seconds, then turn it off, you will produce 1 full round of babies (equal to the number of women, exactly). Some people report that they can't turn off this feature. They *can* and do, but you must be patient and wait for all the women to finish up with having the 'current' child.
-- Added - Profile Menu's! You can save up to 4 settings profiles, and load them, with hot-key support! - CTRL+F1 - CTRL+F4 to load any profile. Saving still takes using the interface, as you have to name the profile.
-- Moved - The "Play B&W2" and "Help/About" buttons to the top shifting everything else downward.
-- Changed - The way that locked values work. Now, you may freely change the values with hot-keys, even when locked. The value will remain locked, where ever you leave it.
-- Changed - The way "Lock Impressiveness" functions. Before: It would 'fight' with B&W2 to force set the impressiveness value. Now: It disables the 3 pieces of B&W2 code that write this value, therefore: Allowing you to set it to 0 , and not 'gain' any impressiveness.
-- Fixed - Issues surrounding the "Toggle" feature, on the CreatureMorph(tm) page. I forget exactly what I did, but it's a good thing, I sware =)

v0.9.6 - v0.9.7
-- Step change buttons, to the CreatureMorph(tm) page
-- Messagebox, to "Toggle Editing On" button, to tell user game must be running.
-- Was exparimenting with the Help/About features, and toggled the icons to a mode that made it hard to run the attachments.
-- Fixed that issue by changing them back to their original form.

v0.9.5 - v0.9.6
- Added Adult/Child count to the Resources area of the main form
- Re-Added feature for 1.7 mil Tribute (forgot to translate from old trainer)

v0.9.4 - v0.9.5
-- First signs of CreatureMorph(TM). All unnamed, (come on folks, i need names for em'!! help me out here ;)

v0.9.3 - 0.9.4
-- Boredom Slider
-- HARD CODED Hot-Keys - Just to satisfy the hot-key need in all of us, i have hard-coded the v0.5 hotkeys into this release for ease of testing. The sounds have not been added yet, however. There is no shift combo anymore, as CTRL and ALT are 'add' and 'subtract'. Pressing CTRL and ALT together + hotkey, will lock that value (yes, all values can now be locked via hot-key). Check the extras page for a key print-out (once again, it will be 'like' that map, but not exactly).
-- 2nd option for infinite resources... test it out ;)
-- The ability to raise food values past 100% !

v0.9.3 > v0.9.4
-- Spelling error: Influance > Influence (changed in the label and tool-tip)
-- Issue with "Ignore Influance Boundries" - If enabled, then game was paused outside own SOI, the feature would 'break' until feature disabled/return to ring/enabled - Found code that was doing it and disabled it when cheat is enabled.
-- Issue with "Infinite Storehouse Resources" - When disabled, it would neglect to re-write the 1st of 2 code sections. This caused resources to not appear to be added or removed (the graphic would stay, the resources would not) - Fixed by making both pieces of code write properly when turned on/off

-- As always, other things I forgot ;)

Thanks to testers:
Master Peppens
Any others I may have forgot to add to my AIM list.

Official Host:

Other Hosts:

== Legal ==
This trainer can now be hosted on any site that does not require paid membership. This trainer may not be sold/packaged/re-packaged, separately, or as any part of a compilation. REAL FREEWARE SHOULD REMAIN FREE!

You may contact the coder of this trainer via AIM - LqdGroover

Black & White 2 v1.2 - All Countries - Trainer - v1.2.0 (1.2.0) - User Comments  
The following comments are owned by the user that posted them. Black and White 2 Files is not responsible for their content.

Total comments: 54 | Last comment: 09-05-2009 at 08:30

 #1 - 03-01-2006 at 08:38
From: (London)
Joined: November 6th, 2005
Posts: 8
Huzzah!! Lol >> Best EVER ! Rockbig grinTwo Thumbs Up!

 #2 - 03-05-2006 at 12:19
Joined: March 3rd, 2006
Posts: 41
MY wonders wont auto charge. Is there a reason?

 #3 - Cool - 03-11-2006 at 11:33
From: (Kells)
Joined: February 16th, 2006
Posts: 34
Cool.....whoa.....thats all i have to say?confused

 #4 - 04-07-2006 at 10:59
Joined: March 10th, 2006
Posts: 129
di i just shove it in
C: Program FilesLionhead StudiosBlack & White 2
and run the game

 #5 - Wonders not auto-charging - 04-11-2006 at 23:32
Joined: October 28th, 2005
Posts: 29
This has been stated by a few people "MY wonders wont auto charge. Is there a reason?".

In approx 1 week or less, I will fix this issue and release a new version of the trainer.

At this time, the next version will only contain bug fixes (therefore: no new features).

- Zhoul

 #6 - v1.2.1 - 04-15-2006 at 22:48
Joined: October 28th, 2005
Posts: 29
Version 1.2.1 is now released on my site.


It will be uploaded to bw2files.com shortly.

The new version fixes the "Use Wonders Without Charge" function.

 #7 - 05-13-2006 at 16:57
Joined: May 11th, 2006
Posts: 19
dose this work for botg

 #8 - Windows XP 64 - 05-17-2006 at 09:43
Joined: September 27th, 2003
Posts: 66
Just a quick thing for anybody using XP64, rather than putting the MSCOMCTL.dll and MSVBM60.dll into Windowssystem32, you must also put the files into WindowssysWOW64 otherwise you will still get the error message. Hope this is useful to some people

 #9 - request - 05-29-2006 at 18:23
Joined: March 24th, 2006
Posts: 11
can you make a battle of the gods trainer plz....

 #10 - BAttle of the gods - 06-16-2006 at 22:16
Joined: June 16th, 2006
Posts: 1
are u makeing a trainer compatible with botg or is this one compatible

 #11 - 07-18-2006 at 00:45
Joined: August 24th, 2003
Posts: 10
Um...can someone sum up this mod in like, a sentence or 2?

Thanks smile

 #12 - 07-22-2006 at 08:35
Joined: February 4th, 2006
Posts: 27
This trainer gives you the ability to: Change alignment, mana, impressivness, creature alignment, height, health, hunger, happiness, anger, fear, boredom, muscle, fitness, fatness, and need to *****. Aswell as changing these values, you can also freeze them. It also allows you to freeze and unfreeze resource piles (making them somewhat inifinite), freeze the amount of ore left in mines, make all living things immortal, increase the pregnancy rate of your villagers and use wonders without charging them. You can give yourself 1.7 billion tribute and ignore the influence boundaries (meaning you can act outside your influence), and you can use the creature morph to change almost any part of your creature's anatomy.

In short, you can change ALOT smile

 #13 - 07-22-2006 at 08:38
Joined: February 4th, 2006
Posts: 27
Aww, it blocked the word p.o.o.p frown

 #14 - 09-11-2006 at 08:50
Joined: November 21st, 2005
Posts: 41
i never enjoied trainer but this looks like some great work

 #15 - 09-30-2006 at 21:00
Joined: September 8th, 2006
Posts: 21
I found this trainer very useful and fun, but it doesn't work for the expansion =(. Please make a version that does.

 #16 - Wonder without charge no working - 11-07-2006 at 03:41
Joined: April 19th, 2002
Posts: 2
This creature trainer has bought new life to B&W2 but the only thing that is not working for me is the wonder without charge?? i have ticked the box and then click on my wonder but nothing happens?? How do i get it to work please

 #17 - baskville - read my friend - 11-29-2006 at 01:26
Joined: October 28th, 2005
Posts: 29
As stated in a previous comment on this thread:

Version 1.2.1 is now released on my site.


It will be uploaded to bw2files.com shortly.

The new version fixes the "Use Wonders Without Charge" function.

[[ I have not yet uploaded 1.2.1 to BW2files yet. If you folks want to rip it from the above URL,. please feel free to do so and post it, otherwise, who knows when I'll get around to submission ]]

 #18 - Help plz !!!!!!!!!! - 12-23-2006 at 05:38
Joined: February 21st, 2006
Posts: 14
When i throw the fire miracle and it hits say som trees it burns down all the trees, farms and enemy buildings exept mine also when i click on use wonders without charge it doesnt work can any one help me please ?????? !!!!!!!!!!!!!!!!!!

 #19 - HELP PLEASE ????? *EDITED* - 12-23-2006 at 05:41
Joined: February 21st, 2006
Posts: 14
sorry about my previous post as i did not see the fixed version i hope it works for the use wonders without charge bug.

 #20 - Gimmie 1.7 Billion Tribute - 01-04-2007 at 16:43
Joined: January 2nd, 2007
Posts: 2
Name says what i clicked..
it crashes when i click it then go to tribute menu
please help

 #21 - hmmmm - 01-06-2007 at 15:11
From: (virginia)
Joined: March 19th, 2006
Posts: 26
sooo i have a question can i increase the height of my creature and can i get tribute?

O by the way it sounds awsomeBeer! Beer!stick out tongue

 #22 - Help with A Glitch - 01-15-2007 at 19:55
From: (British Columbia)
Joined: May 18th, 2006
Posts: 14
I started a new game and am using the trainer, but whenever I am about to finish building something the game crashes.

 #23 - to planetmojo - 02-25-2007 at 12:31
From: (Bergen)
Joined: July 5th, 2005
Posts: 214
to planetmojo: yer.... look at the pics!big grin to zhoul: i'll maybe dl it but if it doesn't work for BoTG.... we'll see.... i'll try it!stick out tongue keep up the good work!!Two Thumbs Up!


 #24 - bad update link? - 03-17-2007 at 14:17
From: (Denwood, AB)
Joined: January 5th, 2007
Posts: 44
Hey i just got a new comp and now I come here to get my fave trainer back and the link for the updated version no longer works? Can u upload somewhere else? Your entire site is dead.

 #25 - Site is dead - 03-21-2007 at 12:28
Joined: October 28th, 2005
Posts: 29
The update site is dead. I will be submitting the updated version to filefront this afternoon.

Until then, you could contact me on AIM ( LqdGroover )

 #26 - 1.2.1 Temp download link - 03-23-2007 at 15:55
Joined: March 23rd, 2007
Posts: 3
Heres the 1.2.1 trainer untill this site get it


 #27 - Error - 03-23-2007 at 18:03
Joined: March 23rd, 2007
Posts: 3
i keep gettin an MSCOMCTL.OCX or one of it dependices not correctly regesteried: a file is missing or invalid, message.

 #28 - Re: Error - 03-24-2007 at 01:00
Joined: March 23rd, 2007
Posts: 3
It tells you how to do it in the text file in thr MSComctl.ocx and MSVBVM60.dll.zip

But heres how

"Most people will not need these files. You will know you need to do the following steps, if you get an error when loading the trainer, that says the files are missing.

- IF you get an error stating one of these files is missing...
- Extract the .zip to your WindowsSystem32 folder.
- Default is C:WindowsSystem32
- You can also copy/paste the following into start/run %windir%System32 When you press "Open", a window will appear. That will be where these files need to go.

- Zhoul"

 #29 - error - 03-24-2007 at 08:53
Joined: March 23rd, 2007
Posts: 3
i did that, still get the error, im running vista if that matters.

 #30 - Re: error - 03-24-2007 at 10:32
Joined: March 23rd, 2007
Posts: 3
ok hmm try running the VB6 runtime pack


 #31 - 0mg - 03-24-2007 at 11:11
Joined: March 24th, 2007
Posts: 1
My game crashes when I continue a game :|

 #32 - error - 03-25-2007 at 11:53
Joined: March 23rd, 2007
Posts: 3
yea that didnt help, i dunno what the problem is then.

 #33 - vista/xp64 - 04-01-2007 at 06:55
Joined: October 28th, 2005
Posts: 29
Try a fix suggested above for XP64... i'm guessing this is the same issue.

Just a quick thing for anybody using XP64, rather than putting the MSCOMCTL.dll and MSVBM60.dll into Windowssystem32, you must also put the files into WindowssysWOW64 otherwise you will still get the error message. Hope this is useful to some people

 #34 - 05-30-2007 at 18:56
Joined: May 28th, 2007
Posts: 1
i have no idea how to work this, please help me.... cuz i am confused

 #35 - 06-07-2007 at 14:41
From: (Newcastle upon Tyne)
Joined: January 12th, 2006
Posts: 175
every time i put a field out i cant doanything, i cant pic anything up and i cant put anything down. help PLEASE!!!!!!!!!!

 #36 - wat about miracles? - 06-25-2007 at 15:19
From: (Sydney)
Joined: December 16th, 2006
Posts: 20
this is just a suggestion of anothing thing to add for the trainer:

Maybe i dunno if its possible but can u make it so that u can press a button on the trainer and ur creature can get all the powers including the ones u have to find eg:Mega blast?


 #37 - Can you make a Botg one - 07-27-2007 at 04:12
From: (Netanya)
Joined: July 26th, 2007
Posts: 1
Hey, i played quite alot with your trainer.
But now it time for Battle of the gods, do you think you can upgrade a version that could work for the Botg as well?


 #38 - top of the gods - 10-06-2007 at 08:11
From: (leeuwarden)
Joined: October 4th, 2007
Posts: 4
Two Thumbs Up!Two Thumbs Up!Two Thumbs Up! top dude!!!
keep up the good work

 #39 - 11-26-2007 at 13:07
From: (birmingham)
Joined: May 31st, 2007
Posts: 103
very cool mod 10/10Rock there is a really cool project black and white 2 gods and mortals
they need help fin all the details here http://ogam.kayssplace.com/home/plugins/smf/smf.php

big grin

 #40 - Problems with the Trainer - 03-03-2008 at 10:11
From: (Missouri)
Joined: February 18th, 2006
Posts: 3
I have downloaded the trainer the extra files that were to be extracted go to C:WindowsSystem32 and yet i keep geting the message MSCOMCTL.OCX or one of its dependencies is not registered a file is missing and i have a vista is there a way to make it compatible with vista cuz it wont work for me

 #41 - Same as jordanb - 03-17-2008 at 20:56
Joined: March 17th, 2008
Posts: 1
same prob as JordanB what i think is its a 64 bit thing so the syswow64 thing should work but vista stops u from replaceing msvbvm60 and as far as i can tell it will never work

 #42 - syswow64 - 04-21-2008 at 02:13
Joined: April 21st, 2008
Posts: 2
i cant even find windowssyswow64 any1 help

 #43 - Help to JordanB and *****thejava - 05-11-2008 at 07:52
Joined: May 11th, 2008
Posts: 1
Just extruct every .rar/.zip file you find. And it will woork. I hade the same problem "MSCOMCTL.OCX" There is a ZIP/WAR file called "MSComctl.ocx and MSVBVM60.dll.zip" just extruct the zip file, and try open it again. P.S I Have Vista Ultimate x64, and it worked for me

 #44 - switch to... error - 06-15-2008 at 05:12
From: (Lugoj)
Joined: June 15th, 2008
Posts: 3
it gives me an error with This action cannot be completed because the other application is busy.Choose "Switch to" to activate the busy application and correct the problem.
there are 2 actions, Switch To (gives again the same error) and Retry (the same error again...)

 #45 - switch to... error - 06-15-2008 at 05:20
From: (Lugoj)
Joined: June 15th, 2008
Posts: 3
i solved this error,sorry for the post

 #46 - one last thing - 06-15-2008 at 05:26
From: (Lugoj)
Joined: June 15th, 2008
Posts: 3
how to use the Wonder's Options?this don't works for me in game

 #47 - More problems with vista - 07-05-2008 at 17:04
Joined: July 5th, 2008
Posts: 1
I'm having the same problem others had with Vista running 64. I successfuly placed the two files in the system32 folder, but could not place the msvbvm60.dll in the sysWOW64. Vista denies me access to moving the file and provides me with a "try again" button which I can repeatedly click to no avail. Does anyone know how to turn off the authorization so I may place the file in the folder.

 #48 - the problem is NOT gone - 11-20-2008 at 03:53
From: (skiptvet)
Joined: November 20th, 2008
Posts: 1
i know that the info on the page says its gone but it ain`t, i goes on and on about "NOT CONNECTED" again and again and it never stops! i had to
shut down my computer to stop it! and even that was hard because the damn trainer tried to stop the shut down!

 #49 - New version being released to filefront shortly - 12-24-2008 at 15:20
Joined: October 28th, 2005
Posts: 29
Hey all,

I've had this trainer v1.2.01 available on my own sites for a while, but those have recently gone down due to maintenance fees.

I'm going to release this version to filefront, but no telling when they will get back with me.

The new version (note NOT THIS VERSION YOU ARE LOOKING AT) fixes the following issues:

v1.2.0 - v1.2.1
-- Some people experienced an issue where the trainer would say "White.exe in memory. Not connected". Meaning: The game is running, but the trainer is not connected. This has been fixed and tested.
-- "Use Wonders Without Charge" is now functional once more. This is the *only* feature that was not properly translated from the previous version.

In short: All trainer functions should work as specified.

However, there is still the windows XP64 issue. The DLL's do not get placed in the proper directory as vista didn't even exist when this trainer was created originally.

The fix for vista is this:

Just a quick thing for anybody using XP64, rather than putting the MSCOMCTL.dll and MSVBM60.dll into Windowssystem32, you must also put the files into WindowssysWOW64 otherwise you will still get the error message. Hope this is useful to some people

Please note, there is a back-slash between "Windows" and "sysWOW64". filefront appears to be removing the back-slash.

 #50 - BotG? - 05-09-2009 at 15:38
From: (No)
Joined: March 17th, 2009
Posts: 2
Could you PLEASE PLEASE PLEASE make a version of this for BotG?! I can only find 1 trainer for BotG and it can't do half of what this trainer can do. BotG NEEDS a good trainer and this is the best there is for BW2.

 #51 - GRR still wont work, WTF! - 05-21-2009 at 04:05
Joined: September 13th, 2006
Posts: 3
MSCOMCTL.OCX... I put it into Windowssystem32 and still wont work.... Help plzz.

 #52 - I'm getting /different/ errors?? - 05-24-2009 at 00:13
Joined: May 24th, 2009
Posts: 1
I keep getting these errors:

An error occured while in the GamePID2 function
Error Number: 31027
Error Description: System Error &H80004001 (-2147467263). Not implemented

AND the following:

An error occured while in the Form_Load sub
Error Number: 31027
Error Description: System Error &H80004001 (-2147467263). Not implemented

 #53 - Vista fix - 07-14-2009 at 20:31
From: (Cidra)
Joined: January 7th, 2009
Posts: 152
for those people getting the .OCX and .DLL file errors, if you at least upgraded your directX or placed at least the .OCX file in system32, all you have got to do is right click on the trainer and run as admin, it should work fine from now on

 #54 - i need help - 09-05-2009 at 08:30
From: (San Francisco)
Joined: September 5th, 2009
Posts: 1
can someone who has windows vista plz tell me how to put the treiner where it belongs lol ty i have tried and im cnt do it it ssems lol

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